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Half life 1 valid texture sizes2/29/2024 Ensure that you have no cards in the TOP PCI slot.Assign IRQ to VGA should be set to Enabled.Enter your Motherboard BIOS at boot and ensure that it is configured as follows:.The chipset drivers are available from the motherboard manufacturers website. Install the latest Motherboard chipset drivers.The bios would be available from the motherboard manufacturers website. Please update the bios for your system.from AGP 8X/4X to AGP 2X).Ī second e-mail I received also suggested these changes. Disable any manual configuration of PCI by setting these options to AUTO.Disable any UCSW or Write Combine options in the CMOS.VGA Frame Buffer and Primary Frame Buffer - DISABLED.C8000-CBFFFF Shadow and CC000-CFFFF - DISABLED. Video BIOS Shadow and Video BIOS Cacheable - DISABLED.Please consider changing the settings that correspond to those listed below. You may or may not have all these options. NOTE: These options may vary depending on the type/version of your system. Here’s a list of the BIOS settings they told me to check, and set if necessary. Those without ATI cards, try the same thing, it may take a few days for a response, but you might be suprised by the help you get. I found the only thing that worked were some BIOS settings they suggested. I went down the list, and did everything asked. I recently e-mailed ATI about my problem, and they offered tons of solutions. This also happens in Garry's Mod, however in Garry's Mod they will not even have a valid hitbox in its A-pose state.I have fixed all my Half-Life problems, though they may not work for you. Oddly enough, if you interact with a commentary node, the Fisherman will respawn, and stand idling there, forever. The Fisherman does not have valid ragdoll data, so if he dies, he will just A-pose. *lostcoast/vo/fisherman/fish_slowdown.wav *lostcoast/vo/fisherman/fish_waitforme.wav *lostcoast/vo/fisherman/fish_grieve04.wav *lostcoast/vo/fisherman/fish_key_ahno.wav *lostcoast/vo/fisherman/fish_key_notneither.wav *lostcoast/vo/fisherman/fish_key_notthatone.wav *lostcoast/vo/fisherman/fish_key_notit.wav *lostcoast/vo/fisherman/fish_theresgate.wav *lostcoast/vo/fisherman/fish_warmingupgun.wav *lostcoast/vo/fisherman/fish_hearthat.wav "Can't prance over these rocks like I used to." *lostcoast/vo/fisherman/fish_cantprance.wav *lostcoast/vo/fisherman/fish_watchstep.wav *lostcoast/vo/fisherman/fish_beyondrocks.wav *lostcoast/vo/fisherman/fish_hook_nicework.wav *lostcoast/vo/fisherman/fish_hook_good.wav *lostcoast/vo/fisherman/fish_hook_thatsit.wav *lostcoast/vo/fisherman/fish_hook_thereyougo.wav *lostcoast/vo/fisherman/fish_hook_nowpull.wav "Here now, I'll grab this hook, you take hold of that other one there." *lostcoast/vo/fisherman/fish_hook_take.wav "Hold up now.we've got to raise this hatch. *lostcoast/vo/fisherman/fish_bullsquidtrap.wav *lostcoast/vo/fisherman/fish_keepclose.wav *lostcoast/vo/fisherman/fish_hurryuplad.wav *lostcoast/vo/fisherman/fish_followmelad.wav I'll let you through the gate, and then.well, the rest is up to you." "There's a path at the bottom of the cliff. *lostcoast/vo/fisherman/fish_ontherock.wav *lostcoast/vo/fisherman/fish_stayclosetome.wav *lostcoast/vo/fisherman/fish_takeyouthere.wav "You must be here to destroy the zombie gun. *lostcoast/vo/fisherman/fish_zombiegun.wav "Saw you lying on the strand over here, as I was heading into the bay." "They'll be shelling this beach before long!" *lostcoast/vo/fisherman/fish_shellingbeach.wav *lostcoast/vo/fisherman/fish_gettoshelter.wav *lostcoast/vo/fisherman/fish_headingout.wav "Get up, lad, we've got to get out of here!" *lostcoast/vo/fisherman/fish_youalive.wav *lostcoast/vo/fisherman/fish_youallright.wav *lostcoast/vo/fisherman/fish_canyouhearme.wav Captions for the nonexistent lines also exist for many of them and also have been added to the list: Most of them referenced in the file are missing from the files and have been listed here. Level_voices_lostcoast.txt contains all of the Fisherman's lines.
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